Played for a bit, happy to see that there is a simple strategy for casual players of skeleton spam, makes it an easier game to enjoy while paying less attention
Very solid beginning representation of an idle game. I'm curious to see what mechanics you add on, but based on how the "primary" mechanics so far measure up in terms of other idle/incrementals I've played, It seems like you will have a lot to work with. Keep up the good work!
I think this is a great start for an incremental game! actually kinda excited for the new updates. I especially love that the units have their own quality's attached instead of just being bigger number.
A simple but polished and fun concept! I like how you get to choose your upgrades as you level up. Balance-wise, I think Necromancy is quite weak compared to the other options, i.e. I'd much rather get 10x gold gain than a 10% boost to summoning
Necromancy seems to be in a pretty better state now. I'm not sure of the balance because of the skyrocket you get from all the achievements but it seems good (well balanced before 150 and it makes the generation less frustrating).
I agree that Necromancy is quite weak, The starting cost for Necromancy is a bit higher than the other skills, making it a tough choice for a first skill. And it'd take some time to reach level 12 without the exp gain skill to obtain Necromancy along with gold gain. Otherwise it'd be your third skill after exp gain, by this time I doubt you'd need it. And if you didn't have the gold gain skill it's unreasonable to purchase Necromancy and make use out of it.
The best way to boost stats seems to be resetting at lvl 10 over and over, which gets really repetitive after a while. Love the concept of this game though!
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Nice idle game, especially one made in a game jam!
Love this game so much. Give it a shot and it'll drag you under
Wonderful game! Worth trying!
Played for a bit, happy to see that there is a simple strategy for casual players of skeleton spam, makes it an easier game to enjoy while paying less attention
skeletons works till some point of time of time but you eventually need to use a combination of troops to get far
Very solid beginning representation of an idle game. I'm curious to see what mechanics you add on, but based on how the "primary" mechanics so far measure up in terms of other idle/incrementals I've played, It seems like you will have a lot to work with. Keep up the good work!
Amazing game so far! I am excited to see more!
I think this is a great start for an incremental game! actually kinda excited for the new updates. I especially love that the units have their own quality's attached instead of just being bigger number.
I am loving it so far. Quite a fun concept.
Great game, keep it up
This game very cool, i love it
A simple but polished and fun concept! I like how you get to choose your upgrades as you level up. Balance-wise, I think Necromancy is quite weak compared to the other options, i.e. I'd much rather get 10x gold gain than a 10% boost to summoning
Interesting, I found necromancy to be very powerful as I enjoyed playing it in a slow idle pace but maybe you play style is more active then mine 😊
UPDATE - 20th of September, 2020: Necromancy now scales with stage you're in!
Necromancy seems to be in a pretty better state now. I'm not sure of the balance because of the skyrocket you get from all the achievements but it seems good (well balanced before 150 and it makes the generation less frustrating).
How does it scale though? Is it like 1% for every three stages?
Actually necromancy is a must now in later stages…10 levels of prosperity give as much as 1 stage gold bosss which isn’t rly as good as necromancy…
I agree that Necromancy is quite weak, The starting cost for Necromancy is a bit higher than the other skills, making it a tough choice for a first skill. And it'd take some time to reach level 12 without the exp gain skill to obtain Necromancy along with gold gain. Otherwise it'd be your third skill after exp gain, by this time I doubt you'd need it. And if you didn't have the gold gain skill it's unreasonable to purchase Necromancy and make use out of it.
The best way to boost stats seems to be resetting at lvl 10 over and over, which gets really repetitive after a while. Love the concept of this game though!
Yes, sadly that seems to be the optimal strategy in early game at least.. I'm working on a full version of the game where this will be rectified! 😉
Cool game! I love the aesthetic.
Thank you! :)
Thanks, glad you're enjoying it 😉
Good game!
Luck you with deveopment!
Thank you! 😉
orange
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